@silverwizard I ran Windows 3.11, and considered 1024x768 to be bleeding edge at the time, though I usually worked in 640x480 since my graphics card or monitor (not sure which) couldn't render the former without producing a high-pitched hum that gave me headaches with prolonged use.
Same here, though I think I managed some 800x600 pixel resolution on my setup and after my switch to Linux I managed the 1024 resolution without the noise of the graphics card.
PinePhone is listed with 1440x720 pixels. On a much smaller screen size from what I remember my screen had back then 😆
@Tobias I also used 320x200 8-bit colour depth a bunch since I could write C/C++ programs to do blindingly fast graphics since it all fit within a 64K memory segment that I could just write directly to.
Those were the days.
Also, there were major security drawbacks to this approach, but we don't talk about that.
Jonathan Lamothe (he/him)
Kingu Platypus likes this.
silverwizard
•Tobias
•silverwizard
•Tobias likes this.
Jonathan Lamothe (he/him)
Tobias
•PinePhone is listed with 1440x720 pixels. On a much smaller screen size from what I remember my screen had back then 😆
Jonathan Lamothe (he/him)
Jonathan Lamothe (he/him)
Those were the days.
Also, there were major security drawbacks to this approach, but we don't talk about that.
silverwizard
•I just wanna play a rougelike from the creators of Fortnite
silverwizard
•https://obscuritus.ca/flyingwindows.mov