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Since the spawn area's become too crowded to expand the farm, we've opened up a community garden which is accessible from the teleport pad at spawn point (in the big blue box).

Same rules apply in the community garden as in the spawn farm (e.g.: replant what you take).


Jon's Minetest Server Notices reshared this.


We're having intermittent connectivity issues this morning. Seems to be an upstream issue.


Server was severely griefed over the weekend. Restoring from backup and logs are being inspected to ban the offending party.

Edit: typo

This entry was edited (4 months ago)

Jon's Minetest Server Notices reshared this.


Outage Recovery


The machine that this node was running on failed on 2 Jul 2024. A new machine has been acquired and a restore from backup was performed. It'll probably take a couple days for the database to settle as it re-synchronizes with the rest of the network.

Edit: grammar (proofreading fail)

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Encountered a hiccup during the daily backup of the server. Working on restoring. No data loss is expected.


Accidentally bungled the database doing routine maintenance today. Had to restore from yesterday's backup.

Apologies for any inconvenience.



We are working on an in-game electronics tutorial using the Mesecons package. It's still a work-in-progress, but can be checked out by visiting the "Classroom" from the teleport pad at the spawn point.

in reply to Jon's Minetest Server Notices

The Currency mod gives players an "income" of 100 minegold per hour (10 minegold every 6 minutes). As an experiment, the bakery at the spawn point has been switched over to accepting minegold instead of actual gold ingots (which are difficult to come by). Hopefully, this will allow newer players to make use of the shops if they so desire.

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