So my project where I'm trying to reverse engineer the charm stat in @SDF.ORG's Legion of the Rare Dragoon game has had some progress and some setbacks. I'm keeping a record of my in-game "purchases" along with my charm stat at the time to see how my charm affects my discount rate. I'm then building a table to try to project an estimated discount rate at various different charm levels.

Where I've succeeded: being able to automatically compute an equation that perfectly fits the collected data.

Where I've failed: The resulting discount table looks reasonable up until it gets to charm levels larger than the ones I've already recorded. Then it gets real whacky real quick.

I'm hoping that as I gather more data points, I'll end up with better predictions.

#emacs #lisp

Edit: Here's the calculated table: codeberg.org/jlamothe/lord-cha…

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