in reply to Eniko Fox

Indie game development's a pretty risky venture no matter how you slice it... lots of solid games have been made that never get anywhere near profitable for various reasons, often in spite of quite high quality work... so I'm not sure why folks seem to believe that using the slop machine is going to improve their odds of standing out and succeeding... seems to me the opposite is far more likely.
in reply to Huggz

@Huggz @Brian Swetland I mean, there were no LLMs, but my understanding is that there was a flood of low-quality games flooding the market. I've heard Nintendo being credited with saving the industry with their harsh quality control (and enforcement) methods.

I don't think what they did was remotely ethical, but...

in reply to Eniko Fox

1. Where are those super high quality cheaply made AI games?
2. It’s a socioeconomic issue, if I was independently wealthy or we all had a living UBI I wouldn’t care much, human made things would still exist and people can live.
3. What about flooding the market? If I can make a game for let’s say $5000 in token cost, and 5,000 other people made that same game right after me. Can I even make that $5000 back?

Plus artistic and environmental arguments etc. The “I don’t care” above doesn’t include the environment nor the market effects (RAM prices etc) and such.

Sometimes it feels like arguing about social Darwinism with people when it comes to AI:/

in reply to Eniko Fox

If an indie game costs $10,000 or more to make, you're either using wrong tools, or you're using that money to pay for marketing. Every single aspect of an indie game can be made 100% free, with free tools (provided access to computer exists). Sure, if you wanna pay artists who do an aspect better than you, it costs, but I rather listen to PC-beeper churning out random notes on EGA palette of ASCII characters on a game that has no text, than wanna see any AI in any aspect of the process.

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