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The correct analog stick layout?

  • PlayStation-like (symmetric) (43%, 30 votes)
  • XBOX-like (asymmetric) (42%, 29 votes)
  • GameCube-like (wild) (11%, 8 votes)
  • Something else (leave reply) (2%, 2 votes)
69 voters. Poll end: 1 week ago

in reply to Cassandra Granade 🏳️‍⚧️

seven sticks, one for each spatial dimension humans live in

you do live in 7-space, right? we got that right?

(we voted playstation)

in reply to Irenes (many)

I think I only live in 6 dimensions, or 3+1, depending on how you count. (Classical phase space or relativistic, respectively.)
This entry was edited (1 week ago)
in reply to Cassandra Granade 🏳️‍⚧️

@ireneista

"I pity you and your third dimension. We have 5. Thousand. Yes, five thousand"

"That's funny, I only see two."

"That sounds like a personal problem to me."

youtube.com/watch?v=Z87gWQb6e-…

in reply to Cassandra Granade 🏳️‍⚧️

the correct layout is XBox-like because I want to be able to keep my thumb on the movement stick while I reach over with my right thumb to hit the D-pad.

Can't do that with a symmetric layout.

in reply to Dana Fried

@tess That's... not a consideration I'd ever have thought of. I don't think my thumbs can do that!
in reply to Cassandra Granade 🏳️‍⚧️

it's hard on a larger controller. I can't hold, for instance, an 8bitdo normally. But Xbox One is perfect form factor.

It's how I keep my rotations up while I dodge attacks in XIV, or swap spells mid-combat in Elden Ring.

in reply to Dana Fried

@tess Oh, wow. I can't to that even on an XBOX One... I think it's less to do with hand size for me, and more to do with tendonitis reducing thumb flexibility. For XIV, I tend to play on a split keyboard that I custom designed the layout for, and even then, keeping rotations while dodging is just challenging for me.
in reply to Cassandra Granade 🏳️‍⚧️

eh, I only ever play games on controller, so I get pretty good at it.

I could not play KBM at all even if I wanted to. And when I do play games I always heavily remap the buttons; for me triggers are always modifiers and never actions.

So I guess I'm weird?

in reply to Cassandra Granade 🏳️‍⚧️

OK, next question. How should shoulder buttons be labelled?

  • XBOX-style (LB/LT RB/RT) (41%, 18 votes)
  • PlayStation-style (L1/L2 R1/R2) (51%, 22 votes)
  • Switch-style (L/ZL R/ZR) (7%, 3 votes)
  • Something else (leave reply) (0%, 0 votes)
43 voters. Poll end: 6 days ago

in reply to Cassandra Granade 🏳️‍⚧️

Where should the "Confirm" and "Cancel" buttons be?

  • XBOX and PS–like (South face button) (77%, 21 votes)
  • Nintendo-like (East face button) (22%, 6 votes)
  • Something else (leave reply) (0%, 0 votes)
27 voters. Poll end: 6 days ago

in reply to Cassandra Granade 🏳️‍⚧️

I'd make a poll for what should the buttons formerly known as Select/Start be called, but there are so many options, and every console seems to change the names of those buttons with every generation.
in reply to Irenes (many)

@ireneista Select was always a weird name, but *shrug* so what? Names aren't ever perfect, and Start/Select were absolutely good enough, IMHO. Menu/View or Options/Touch the Trackpad or +/- are just... baffling to me.
in reply to Cassandra Granade 🏳️‍⚧️

@ireneista I could even see XBOX 360–era Back/Start, but no one ever used Back to mean "back," so... why not stick with Select at that point?
in reply to Cassandra Granade 🏳️‍⚧️

yeah absolutely

and "share" is in the category of names we find really annoying because it's a reminder of a corporate agenda at odds with human flourishing, but oh well

in reply to Irenes (many)

@ireneista And games can't even use it! Share is taken up by the hypervisor, just like the Home/Guide/Whatever button!
in reply to Irenes (many)

we like to imagine that in a hundred years' time, everyone will have forgotten what they were ever called and will just use the HID indices

so, for example, there will be conversations about the various meanings people attach to button 12

we think this is highly unlikely, it's just fun to imagine 😁

in reply to Irenes (many)

@ireneista We basically had that back in the pre-HID DirectInput days, then Microsoft decided to start pushing XInput and now every controller on every console is expected to be roughly XBOX 360–shaped, and I hate it.
in reply to Irenes (many)

@ireneista I have been flummoxed trying to bind 8bitdo's L4/R4 and PL/PR buttons to anything, games just insist that the XBOX 360 controller is the only controller that's ever been made. Steam at least does a good job of allowing you to remap those buttons before binding them, but the right drivers seem to only in full-on SteamOS so far.

I keep dreaming of a QMK or Ploopy style 3D-printed controller where you just define your own maps in firmware, and screw whatever games seem to think.

in reply to Irenes (many)

@ireneista I sadly do not have the skill to execute said dream (weirdly adjacent to having that skill in several respects, but I fall pretty short, unfortunately). Maybe one day. Or maybe I can nerdsnipe someone like the Ploopy folks into it.
in reply to Coral’s smaller fruits

@coral SteamOS naming the paddles on 8bitdo controllers "L5/R5" even when they don't have L4/R4 buttons is driving me nuts. Needless to say, I agree.
in reply to Cassandra Granade 🏳️‍⚧️

my own personal answer, extremely mild cognitohazard

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in reply to Cassandra Granade 🏳️‍⚧️

my own personal answer, extremely mild cognitohazard

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in reply to Cassandra Granade 🏳️‍⚧️

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in reply to &mut selves Qyriad

@Qyriad Legit for the longest time, I had no idea what L3 and R3 were. The names have grown on me quite a lot, but I wish they had been explained a little bit better in the PS2 era.

And yeah, L/ZL are nice for being so different from each other, agreed. It does add up to a bit of chaos in naming, especially with + and - buttons also thrown in, but I do like that the triggers and buttons have distinct kinds of names.

in reply to Cassandra Granade 🏳️‍⚧️

@Cassandra Granade 🏳️‍⚧️ I'd say the PlayStation got it right. The only exception I'm willing to concede is that the asymmetric design does make more sense on the Switch because of the ability to use individual joycons as two controllers.
in reply to Cassandra Granade 🏳️‍⚧️

behold, the Wii U stick layout (actually really cool for 2D platformers where you don’t need thumbsticks, that and twin stick shooters)

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