Hey #Unix folks recommend me your favorite games that can run in the terminal that aren't:
1) the most basic boring arcade stuff like snake or missile command
2) roguelikes/dungeon crawlers (love em but there's no lack of those)
3) chess, backgammon, etc., more meaty board games sure but there's already a million easy to find ways to play chess in a terminal
edit: 4) IF, I know where to find plenty of that, forgot this one
This is for my machine with no gui so when I say terminal I mean terminal not just like "text based and looks like it'd be in a terminal maybe".
This entry was edited (1 year ago)
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Nelson Chu Pavlosky
in reply to lori • • •Have you investigated interactive fiction? The game that has stuck with me as a good introduction to the medium was Photopia: en.wikipedia.org/wiki/Photopia
There are likely many other on-ramps to text adventures, probably newer and better games, but I just thought that one had pretty colors 😉
1998 video game
Contributors to Wikimedia projects (Wikimedia Foundation, Inc.)lori
in reply to Nelson Chu Pavlosky • • •Ramin Honary
in reply to lori • • •@skyfaller I haven't tried it yet, but I have been meaning to try out VMS Empire.
I have a few other possible recommendations for you in my bookmarks, I am looking through them now...
Resource page for vms-empire 1.16
www.catb.orgRamin Honary
in reply to Ramin Honary • • •@skyfaller
Oh shit, I just realized, VMS Empire is maintained by Eric S. Raymond. It may not be the most ethical game to play. That or the community around it is probably as toxic as he is.
Let me try to find a fork of it...
lori
in reply to Ramin Honary • • •Ramin Honary
in reply to lori • • •@skyfaller N
Thanks to you, I now realize there seems to be a dearth of good TUI-based turn-based strategy games and simulator games. This needs to change.
GitHub - billionai/Magic-The-Terminal: A Magic the Gathering inspired, TUI based game.
GitHublori
in reply to Ramin Honary • • •D. Moonfire
in reply to lori • • •I've had writing a Kingdom of Loathing/Fallen London style game on my to do list for years. And I wanted it text mode so I could play via SSH at work.
@ramin_hal9001 @skyfaller
Craig Maloney ☕
in reply to lori • • •Craig Maloney ☕
in reply to Craig Maloney ☕ • • •lori
in reply to Craig Maloney ☕ • • •kelbot ◖⎚∠⎚◗
in reply to lori • • •XorCurses - github.com/jwm-art-net/XorCurs…
Greed - catb.org/~esr/greed/
CurseofWar - a-nikolaev.github.io/curseofwa…
Liberal Crime Squad - lcs.wikidot.com/start
StarLanes - github.com/mmpub/StarLanes
chroma - level7.org.uk/chroma/
pokete - lxgr-linux.github.io/pokete/
There are a few different tetris, pacman and sokoban clones.
GitHub - jwm-art-net/XorCurses: A remake of Xor by Astral Software for Linux, using Ncurses.
GitHublori
in reply to lori • • •kelbot ◖⎚∠⎚◗
in reply to lori • • •gitlab.com/esr/vms-empire
Games of No Time To Play
ctrl-c.clubcrab
in reply to lori • • •I believe old versions of Dwarf Fortress have an ncurses mode which runs in the terminal. Dont think its supported anymore on the steam/itch release though, sadly.
(I hope DF doesn't count as a roguelike or dungeon crawler 😀 )
lori
in reply to crab • • •crab
in reply to lori • • •popey
in reply to lori • • •GitHub - wimpysworld/antsy-alien-attack: A game, written in Bash, that is a somewhat retro-a-like shoot 'em up. Hopefully.
GitHubBen S.
in reply to lori • • •Gemini6Ice
in reply to lori • • •timorl
in reply to lori • • •bsdgames
, but I wanted to specifically recommendhunt
from there as a multiplayer shooter. Surprizingly fun for what it is. Only works in multiplayer though.lori
in reply to timorl • • •silverwizard
in reply to lori • • •TomGwozdz
in reply to lori • • •Jonathan Lamothe
in reply to lori • •lori
in reply to Jonathan Lamothe • • •scrottie (he/him/they)
in reply to lori • • •rlonstein
in reply to lori • • •I think I have this in acceptable condition for someone else to try it... git.sr.ht/~rlonstein/wordwhiz-…
A rewrite of a little word tile game I first wrote in 2011 inspired by the Wordsmith game in my first Tivo.
~rlonstein/wordwhiz-cpp - A letter tile game in C++ inspired by the Tivo(R) Wordsmith game by Carl Haynes - sourcehut git
git.sr.htjoshie 🏳️🌈
in reply to lori • • •exceptionally cursed but: I once hacked a ncurses TUI display mode into a Gameboy emulator, using half-height unicode blocks to get 2 square-ish pixels per text character. worked badly, but worked nonetheless
unfortunately I don’t think I still have a copy I can share, but if you have the time and the know how it is both possible and very funny
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Jonathan Lamothe
in reply to joshie 🏳️🌈 • •Etam
in reply to lori • • •21 Peerless ASCII Games - LinuxLinks
Steve Emms (LinuxLinks)kyle
in reply to lori • • •Games on tilde.town
tilde.townvia unreachable
in reply to lori • • •Jonathan Lamothe
in reply to via unreachable • •via unreachable
in reply to Jonathan Lamothe • • •are you certain? It could last I checked!
[PRINT_MODE:TEXT] in data/init/init.txt
Jonathan Lamothe
in reply to via unreachable • •Jonathan Lamothe
in reply to via unreachable • •@via unreachable I didn't have an init folder under data. I added it and got the following when I launched it, I got the following error:
via unreachable
in reply to Jonathan Lamothe • • •@me it looks like Debian moved stuff around; try editing /usr/share/games/dwarf-fortress/gamedata/data/init/init.txt
Change [PRINT_MODE:2D] to [PRINT_MODE:TEXT], and you should get curses output.
Jonathan Lamothe
in reply to via unreachable • •