6 lines free for anyone that wants to play on this PDP-11/70 running Version 7 UNIX.
ssh misspiggy@tty.livingcomputers.org
Drop in "com" to have messages displayed on the terminals.
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πΊπ¦ haxadecimal, Stug, Jonathan Lamothe, Michael Vilain and Mx. Luna Corbden reshared this.
Hey #Unix folks recommend me your favorite games that can run in the terminal that aren't:
1) the most basic boring arcade stuff like snake or missile command
2) roguelikes/dungeon crawlers (love em but there's no lack of those)
3) chess, backgammon, etc., more meaty board games sure but there's already a million easy to find ways to play chess in a terminal
edit: 4) IF, I know where to find plenty of that, forgot this one
This is for my machine with no gui so when I say terminal I mean terminal not just like "text based and looks like it'd be in a terminal maybe".
Jonathan Lamothe reshared this.
Have you investigated interactive fiction? The game that has stuck with me as a good introduction to the medium was Photopia: en.wikipedia.org/wiki/Photopia
There are likely many other on-ramps to text adventures, probably newer and better games, but I just thought that one had pretty colors π
XorCurses - github.com/jwm-art-net/XorCursβ¦
Greed - catb.org/~esr/greed/
CurseofWar - a-nikolaev.github.io/curseofwaβ¦
Liberal Crime Squad - lcs.wikidot.com/start
StarLanes - github.com/mmpub/StarLanes
chroma - level7.org.uk/chroma/
pokete - lxgr-linux.github.io/pokete/
There are a few different tetris, pacman and sokoban clones.
GitHub - jwm-art-net/XorCurses: A remake of Xor by Astral Software for Linux, using Ncurses.
A remake of Xor by Astral Software for Linux, using Ncurses. - GitHub - jwm-art-net/XorCurses: A remake of Xor by Astral Software for Linux, using Ncurses.GitHub
gitlab.com/esr/vms-empire
Games of No Time To Play
So much fun can be had with a scripting language and a terminal emulator.ctrl-c.club
I believe old versions of Dwarf Fortress have an ncurses mode which runs in the terminal. Dont think its supported anymore on the steam/itch release though, sadly.
(I hope DF doesn't count as a roguelike or dungeon crawler π )
GitHub - wimpysworld/antsy-alien-attack: A game, written in Bash, that is a somewhat retro-a-like shoot 'em up. Hopefully.
A game, written in Bash, that is a somewhat retro-a-like shoot 'em up. Hopefully. - GitHub - wimpysworld/antsy-alien-attack: A game, written in Bash, that is a somewhat retro-a-like shoot '...GitHub
bsdgames
, but I wanted to specifically recommend hunt
from there as a multiplayer shooter. Surprizingly fun for what it is. Only works in multiplayer though.
I think I have this in acceptable condition for someone else to try it... git.sr.ht/~rlonstein/wordwhiz-β¦
A rewrite of a little word tile game I first wrote in 2011 inspired by the Wordsmith game in my first Tivo.
exceptionally cursed but: I once hacked a ncurses TUI display mode into a Gameboy emulator, using half-height unicode blocks to get 2 square-ish pixels per text character. worked badly, but worked nonetheless
unfortunately I donβt think I still have a copy I can share, but if you have the time and the know how it is both possible and very funny
Jonathan Lamothe likes this.
Jonathan Lamothe reshared this.
21 Peerless ASCII Games - LinuxLinks
Text-based games are often forgotten and neglected. However, there are many ASCII gems out there waiting to be explored which are immensely addictive and great fun to play.Steve Emms (LinuxLinks)
are you certain? It could last I checked!
[PRINT_MODE:TEXT] in data/init/init.txt
@via unreachable I didn't have an init folder under data. I added it and got the following when I launched it, I got the following error:
Display not found and PRINT_MODE not set to TEXT, aborting.
@me it looks like Debian moved stuff around; try editing /usr/share/games/dwarf-fortress/gamedata/data/init/init.txt
Change [PRINT_MODE:2D] to [PRINT_MODE:TEXT], and you should get curses output.
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penguin42
in reply to SDF.ORG • • •Rich Alderson
in reply to SDF.ORG • • •SDF.ORG
in reply to Rich Alderson • • •SDF.ORG
in reply to Rich Alderson • • •Rich Alderson
in reply to SDF.ORG • • •Lackfabrikant (EVduckR)
in reply to SDF.ORG • • •Dan KB6NU
in reply to SDF.ORG • • •mem
in reply to SDF.ORG • • •Walter
in reply to SDF.ORG • • •Comonda
in reply to SDF.ORG • • •writing a guestbook entry on a pdp11 isn't something you can do every day.
Great idea π
Fubaroque
in reply to SDF.ORG • • •Fritz Adalis
in reply to SDF.ORG • • •What does the DL380 G4 do?
@dizzyspiral
SDF.ORG
in reply to Fritz Adalis • • •It plays RP06 on the MASSBUS
nutilius@SDF
in reply to SDF.ORG • • •LangerJan
in reply to SDF.ORG • • •SDF.ORG
in reply to LangerJan • • •LangerJan
in reply to SDF.ORG • • •tob
in reply to SDF.ORG • • •Haven't seen this baby in awhile!
I know where I'll be hanging out.
π π» π·
Michael Vilain
in reply to SDF.ORG • • •SDF.ORG
in reply to Michael Vilain • • •Kernel Bob
in reply to SDF.ORG • • •@mvilain I'd never heard of this, and DuckDuckGo isn't telling me much. What markets did the DECDataSystem target?
(I used 11/70s early in my career, though. RSTS/E and 2.x BSD.)
skab
in reply to SDF.ORG • • •Just beautiful. Great reminder how pure and powerful Unix once was.
Thinking about it, my first serial-line terminal login on a SysV machine was back in January 1990, eons ago. It was a big tower case server with a 68020, and even then it was considered an older machine for legacy projects and unimportant enough to let newbs like me have a go at it. Your machine is about a generation or two older, and still running strong. Great job!
rickumali
in reply to SDF.ORG • • •Andrew C. White
in reply to SDF.ORG • • •Malin
in reply to SDF.ORG • • •Malin
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in reply to Malin • • •Malin
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in reply to Malin • • •Colin Cogle π΅
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in reply to Colin Cogle π΅ • •Eric Furst
in reply to SDF.ORG • • •MikeK
in reply to SDF.ORG • • •