Hey fedi,

I want to do some experimentation with #sixels. What's the simplest graphics format that I can export from #krita that I can then write a tool to convert into the sixel format?

My naïve guess would be bitmap, but knowing the formats of that era, I'm willing to bet there are at least a half dozen different incompatible .bmp formats.

Been doing some more drawing practice in #Krita. Trying to get better at drawing the things that are in my head rather than just recreating things I can see. I've recently discovered the lquify tool. It's really nice for nudging my line work into the shape I actually wanted it, but it feels like a cheat.

Then again, if I limit myself to what I could have done with physical media, I suppose I should also forego layers and undo—which I'm absolutely not going to do. I guess there's nothing wrong with using the tools available to me. I just don't want it to become too much of a crutch.

in reply to Jonathan Lamothe

Paradoxically, as I've started allowing myself to use it, I'm finding less and less that I actually need to. Using the liquefy tool is giving me the confidence to just put a line down, without stressing about it being perfect, because I know I can touch it up if necessary. As a result, I'm finding I like the way it looks more—probably because I'm not overthinking it.
in reply to Jonathan Lamothe

The only thing I think is bad about the shirt artwork is that the text is not in a position it can be easily understood. Other than that it looks good to me.
If you are using anything other than a mouse you will probably get things better setting accurately the brush dynamic options. Also I believe Krita has a threshold setting for the smooth.
Those are just my views and opinions, not meant to mess up your way of doing things.

I know it's a little late to cash in on the #caturday points, but here's another drawing I did of @Benny in #Krita. This time, in addition to cell shading, I also threw in some highlights. Also, this time his rear end isn't featured.

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