Hey fedi,

I want to do some experimentation with #sixels. What's the simplest graphics format that I can export from #krita that I can then write a tool to convert into the sixel format?

My naïve guess would be bitmap, but knowing the formats of that era, I'm willing to bet there are at least a half dozen different incompatible .bmp formats.

Been doing some more drawing practice in #Krita. Trying to get better at drawing the things that are in my head rather than just recreating things I can see. I've recently discovered the lquify tool. It's really nice for nudging my line work into the shape I actually wanted it, but it feels like a cheat.

Then again, if I limit myself to what I could have done with physical media, I suppose I should also forego layers and undo—which I'm absolutely not going to do. I guess there's nothing wrong with using the tools available to me. I just don't want it to become too much of a crutch.

in reply to Jonathan Lamothe

Very interesting! Some years ago I went through that exact train of thought while watching a speed-paint video, and now I use the free-transform tool quite often.

While you don't train accuracy, depending on your prefered style, it can be a fine tool to use imo. Even help train your observation.

Recently, however, I did notice the need to "get it right at the first try" when trying gesture drawing. So for my last drawings I've avoided using it and plan to do so for a couple months

in reply to Jonathan Lamothe

The only thing I think is bad about the shirt artwork is that the text is not in a position it can be easily understood. Other than that it looks good to me.
If you are using anything other than a mouse you will probably get things better setting accurately the brush dynamic options. Also I believe Krita has a threshold setting for the smooth.
Those are just my views and opinions, not meant to mess up your way of doing things.

I know it's a little late to cash in on the #caturday points, but here's another drawing I did of @Benny in #Krita. This time, in addition to cell shading, I also threw in some highlights. Also, this time his rear end isn't featured.

reshared this

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