If I had a dollar for every time I tried to erase something in #krita that turned out to me a smudge on my screen... I would have a few bucks.
Also, I should probably clean my screen.
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Hey fedi,
I want to do some experimentation with #sixels. What's the simplest graphics format that I can export from #krita that I can then write a tool to convert into the sixel format?
My naïve guess would be bitmap, but knowing the formats of that era, I'm willing to bet there are at least a half dozen different incompatible .bmp formats.
Been doing some more drawing practice in #Krita. Trying to get better at drawing the things that are in my head rather than just recreating things I can see. I've recently discovered the lquify tool. It's really nice for nudging my line work into the shape I actually wanted it, but it feels like a cheat.
Then again, if I limit myself to what I could have done with physical media, I suppose I should also forego layers and undo—which I'm absolutely not going to do. I guess there's nothing wrong with using the tools available to me. I just don't want it to become too much of a crutch.
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@Krit To be honest, I've always been a little intimidated by Krita. Sooo many tools and buttons and widgets and options. I look at the work of @David Revoy, and think, "I could never do that!"
Then I finally just started playing with it, and it's actually not half bad.
Am I doing things the "right" way? Probably not. In fact I'm doing things I know my high school art teacher forbade back while I was in school. When he gets into my head though, I just tell him, "shut up! This is a digital medium and the rules are different."
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Also, what the hell is that weird line beside my nose. I must've accidentally drawn it and not noticed.
Anyhow, I'll fix that and start doing the shirt artwork on a separate layer so that I don't have to commit to it just yet.
So as much as I love #Krita's assistave tool that smooths out my lines, I'm finding that with this fine detail work, it's easier to turn it off and just carefully draw by hand than it is to fight against the tool.
I guess it's about knowing what is and isn't the right job for the tool, right?
Me: I don't like that gap in the line art between my arm and the shirt. I'm just gonna make my arm a little wider to close the gap so I don't have to deal with it.
Katy: You know, when most people doctor pictures of themselves, they do it to make them look skinnier.
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Why is it that I always find some stupid little line or two that I forgot to draw when I go to colour? The bucket fill tool is a harsh mistress. Also, because the lines are anti-aliased, the bucket fill tool is not a silver bullet. I had to manually touch this up in a lot of places. Still better than colouring everything by hand though.
The decision to add the art to the shirt definitely complicated the process, still the finish line is within sight.
As a side note: the limitations of my artistic talent, and the art style I'm using makes my beard look significantly fuller than it actually is. 😅
The checkered pattern on the wall behind me is acoustic panelling, which I'm hoping to make more evident when I do the shading and highlighting. That's going to be tedious AF to do.
The things I do for my art... 🙃
Also, I took the liberty of correcting the colouring mistake in the original art in the tshirt because I can't add a [sic] tag to a picture.
We won't talk about the myriad of new mistakes I added in the process that you can find if you look closely enough. 🫠
Interestingly enough, as I was painstakingly tracing out my guidelines, I noticed a colouring mistake in the graphic on the tshirt that I hadn't noticed in all the time I'd owned it.
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Jonathan Lamothe
in reply to Jonathan Lamothe • •So yeah, I was right about the technical debt present in .bmp, but all is not yet lost. I have a solution.
It turns out that GIMP supports exporting to the QOI format, which is actually pretty reasonable. It's an extra step, but hey, whatever works.