Been getting back into #minetest again lately. Thinking about maybe doing a live stream, just for shits and giggles, but I don't know.
Haven't checked in on the #minetest server in the past few days because I've been otherwise occupied. Had a look today and to my surprise, there was no immediately apparent spawn griefing.
Dirkfried
in reply to Jonathan Lamothe • • •Jonathan Lamothe
in reply to Jonathan Lamothe • •/kill
and it said "player is already dead". I'll try the/hp
one though.Lars
in reply to Jonathan Lamothe • • •Are both the server and the client on a recent Luanti version? If so I would have expected this bug to be fixed.
There is a Lua API function called player:respawn(), but it is not directly accessible via a chatcommand. Something like //lua core.get_player_by_name"<playername>":respawn() should work if you have WorldEdit installed and they are online. /killme and /hp are also worth a shot as Dirk pointed out.
Jonathan Lamothe
in reply to Lars • •Jonathan Lamothe
Unknown parent • •/respawn
to manually revive themselves if they didn't get the respawn dialog.π Ύπ ½ππ
in reply to Jonathan Lamothe • • •Yes, I realized this when re-reading you, apart from the fact that he recreates an account, I don't see what you can do to get the player out of this situation.
This is a bug that I've never had and I don't know how to change it, sorry.
Maybe forcing the respawn will be enough, I hope so anyway.